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Markets, law and factions

A big economy update. 18 commodities with scarcity pricing, four factions, cargo inspections and cosmetic ship liveries.

In a single day the frontier got a real economy and real law.

  • 18 commodities, 3 of them prohibited. Buying creates scarcity and raises the price; selling lowers it.
  • Four factions: the Frontier Authority, the Rim Collective, the Free Traders and the Shadow Network. Each keeps its own reputation from −100 to +100.
  • Station security may scan your hold after docking. Contraband is confiscated, and the pilot is fined and loses reputation.
  • Contracts with deadlines. The timer only runs while you fly.
  • Four liveries for the ship. They change only the looks, not the stats.

Try it in the game