Logbook
News
Everything added to the game, from the first flight tests to pirate ambushes.
Shared space — online play on the frontier
Pilots with an account now fly in a shared space. You see each other, trade on one market and fight pirates together, and attacking other pilots has legal consequences.
Pilot leaderboards and public profiles
The site now ranks traders, pirate hunters, rescuers and the most reliable contractors, and every pilot has a public page.
The game and website in four languages
Void Pioneer now speaks Ukrainian, English, Spanish and Polish. The game also gets a top bar that leads back to the website.

The website and pilot accounts are live
Void Pioneer now has its own website with news and a wiki. You can register a pilot, claim a callsign and keep your progress in the cloud.

Pirates, lasers and insurance
Pirates have reached the frontier. The ship gets twin pulse lasers, a shield and insurance, and station boards get interception contracts.
Search and rescue
Ten rescue contracts. Find the distress signal, recover the escape pods and deliver the survivors.

Hyperspace and six systems
The frontier has grown to six star systems. Open the galaxy map, charge the hyperdrive and pass through a tunnel of star lines.
Reputation affects prices
Your rank with the faction that runs a station now changes refuelling and repair prices and trade terms.
Stations live their own lives
Every two minutes of game time, stations produce their goods and consume the resources they need.
AX-03 Research Array
A third station has opened in the Vesper system, with laboratories and mining infrastructure.
Cargo has mass
A full hold makes the ship heavier, and acceleration and braking feel it. Premium contracts now require reputation.
Markets, law and factions
A big economy update. 18 commodities with scarcity pricing, four factions, cargo inspections and cosmetic ship liveries.
First flight: Flight Lab
The first playable prototype. Newtonian flight, two cameras, station docking and a trade terminal.