Starter ship
The wedge-shaped light ship every pilot starts with. Its mass, hold, shield and weapons.
Every pilot starts in the same light ship with a wedge silhouette, a cockpit, wings and two main engines. The visual model and the flight characteristics are independent, so a livery has no effect on flight.
Specifications
| Parameter | Value |
|---|---|
| Dry mass | 18 t |
| Hold | 12 t |
| Fuel | 100 units |
| Hull | 100 |
| Shield | 100 |
| Forward acceleration | 32 m/s² |
| Reverse acceleration | 20 m/s² |
| Lateral and vertical acceleration | 14 m/s² |
| Maximum set speed (assisted mode) | 850 m/s |
Mass and cargo
Every tonne of cargo adds to the ship’s mass, while the engines’ thrust stays the same. So a full hold lowers acceleration:
thrust efficiency = dry mass / (dry mass + cargo)
An empty ship has 100% thrust; with a full hold (12 t) only 60%. The braking distance at the same speed grows accordingly. The HUD shows the current mass and thrust efficiency.
Weapons
Twin pulse lasers fire while you hold Space. More on the Combat and pirates page.
Starting resources
| Resource | Value |
|---|---|
| Credits | 2,500 CR |
| Fuel | 68 of 100 |
| Hull | 92 of 100 |
| Cargo | 2 t of food |