Contracts

Deliveries, rescues and interceptions. How to take work and what it pays.

Every station board shows three random offers. You can have only one active contract at a time. The timer runs only in flight and in hyperspace, and it follows time acceleration.

Delivery (59)

Take cargo to another station. Contract cargo reserves hold space for free and adds mass. A delivery completes automatically as soon as you dock at the destination station.

  • Contracts inside Vesper pay 260–1,100 CR and last 4–12 minutes.
  • Interstellar ones pay 780–2,400 CR and give you 14–25 minutes.
  • Hauling prohibited goods pays well, but station security can ruin the contract.

Search and rescue (10)

  1. An SOS beacon appears in the system: escape pods 9–10 km from the stations.
  2. N switches the target to the beacon; the autopilot stops about 40 m from the pods.
  3. Stay within 150 m at up to 20 m/s for 4 seconds.
  4. Each pod takes 1 t of hold space. Deliver the survivors to the station.

Reward 650–1,450 CR, reputation +5 on success, −6 on failure.

Interception (7)

  1. Fly to the rendezvous with a pirate group of 2–3 ships. It is marked ⚔ on the map.
  2. Within 5 km the group attacks.
  3. Destroy them all and dock at the paying station.

Reward 900–2,400 CR plus the usual 180 CR per pirate. Reputation +4 on success, −5 on failure.

Reputation requirements

The most lucrative contracts are open only to pilots the faction trusts. Every board always keeps at least one job with no requirements.