Factions and reputation
The four organisations of the frontier, reputation ranks and what they give you.
There is no single government on the frontier. Four organisations run the stations, and each remembers what you have done for it.
- Frontier Authority — a technical administration that keeps order and security on the frontier relays. It pays for destroyed pirates.
- Rim Collective — an alliance of autonomous settlements, miners and research colonies.
- Free Traders — independent haulers and merchant houses of open space.
- Shadow Network — an informal network of smugglers, brokers and black markets.
Ranks
Reputation with each faction is separate, from −100 to +100.
| Rank | Range | Refuelling and repairs | Trade bonus | Trade |
|---|---|---|---|---|
| Hostile | −100…−50 | +50% | — | banned |
| Unfriendly | −49…−15 | +25% | −8% | allowed |
| Neutral | −14…+14 | base | 0% | allowed |
| Trusted | +15…+49 | −10% | +3% | allowed |
| Allied | +50…+100 | −25% | +6% | allowed |
The rank that counts is the one with the faction running the station. Refuelling and repairs are available even to enemies, so nobody gets stranded without fuel.
How reputation changes
- A completed contract raises the client’s reputation, and a missed deadline lowers it.
- Detected contraband lowers the local authority’s reputation.
- Every pirate destroyed adds +1 with the Frontier Authority.
- The most lucrative contracts require enough reputation.