Station production
Every two minutes stations produce and consume goods. Here is how to read the market.
Once every 120 seconds of game time each station adds a tonne of each of its products and consumes a tonne of each resource it needs. Production is capped at twice the target stock, and consumption never takes the stock below zero.
In the trade terminal:
↑— the commodity is produced here and is often cheap;↓— the commodity is consumed here and sells well;- no mark — a stable commodity.
Vesper profiles
| Station | Produces | Consumes |
|---|---|---|
| DF-01 | water, textiles, construction materials, fertilizer | food, metals, medical supplies, electronics, luxury goods |
| RS-02 | food, machinery, fuel cells, fertilizer | water, metals, medical supplies, mining equipment, construction materials |
| AX-03 | metals, electronics, polymers, mining equipment, biological samples, computer components | water, food, machinery, fuel cells, luxury goods |
Time acceleration speeds up the economy too, and warehouse stock is kept between sessions.
Tip. The classic beginner route: water from DF-01 to RS-02, food from RS-02 to AX-03, metals from AX-03 to DF-01.