Station production

Every two minutes stations produce and consume goods. Here is how to read the market.

Once every 120 seconds of game time each station adds a tonne of each of its products and consumes a tonne of each resource it needs. Production is capped at twice the target stock, and consumption never takes the stock below zero.

In the trade terminal:

  • ↑ — the commodity is produced here and is often cheap;
  • ↓ — the commodity is consumed here and sells well;
  • no mark — a stable commodity.

Vesper profiles

Station Produces Consumes
DF-01 water, textiles, construction materials, fertilizer food, metals, medical supplies, electronics, luxury goods
RS-02 food, machinery, fuel cells, fertilizer water, metals, medical supplies, mining equipment, construction materials
AX-03 metals, electronics, polymers, mining equipment, biological samples, computer components water, food, machinery, fuel cells, luxury goods

Time acceleration speeds up the economy too, and warehouse stock is kept between sessions.

Tip. The classic beginner route: water from DF-01 to RS-02, food from RS-02 to AX-03, metals from AX-03 to DF-01.