Commodities and prices
The 18 commodities of the frontier, how scarcity sets the price and where things are cheaper.
Frontier markets trade 18 commodities: 15 legal and 3 prohibited. Prices are in credits per tonne. The first number is what you pay, the second is what you get when selling.
How the price is formed
Each station has a target stock for every commodity. Buying takes a tonne from the warehouse and creates scarcity; selling returns a tonne.
scarcity = (target stock − current) / target stock
buy price = base × (1 + scarcity × 0.75)
sell price = base × (1 + scarcity × 0.60)
Scarcity raises both prices; a surplus lowers them. A commodity with zero stock cannot be bought.
Base prices in Vesper
| Commodity | DF-01 | RS-02 | AX-03 |
|---|---|---|---|
| Water | 18 / 14 | 29 / 23 | 24 / 19 |
| Food | 32 / 25 | 21 / 17 | 28 / 22 |
| Metals | 74 / 61 | 96 / 84 | 68 / 57 |
| Medical supplies | 120 / 102 | 155 / 135 | 105 / 90 |
| Machinery | 210 / 180 | 175 / 148 | 230 / 195 |
| Electronics | 260 / 225 | 310 / 275 | 220 / 190 |
| Textiles | 45 / 34 | 62 / 50 | 58 / 44 |
| Polymers | 88 / 70 | 105 / 91 | 78 / 63 |
| Fuel cells | 150 / 128 | 138 / 116 | 165 / 140 |
| Mining equipment | 190 / 160 | 240 / 210 | 175 / 148 |
| Construction materials | 65 / 52 | 82 / 70 | 72 / 58 |
| Biological samples | 320 / 270 | 390 / 345 | 220 / 185 |
| Luxury goods | 450 / 380 | 520 / 465 | 580 / 500 |
| Computer components | 285 / 250 | 340 / 300 | 230 / 198 |
| Fertilizer | 40 / 31 | 55 / 44 | 47 / 37 |
| Combat stimulants | 720 / 590 | 860 / 750 | 780 / 650 |
| Weapon components | 640 / 540 | 780 / 680 | 700 / 590 |
| Classified data | 950 / 800 | 1,150 / 1,010 | 820 / 700 |
Prohibited goods are in bold. Read about the risks of hauling them on the Law and contraband page.
Stations in other systems
The stations of the five new systems are generated from archetypes. Their own products are 28% cheaper than the base value, and the goods they need are 30% more expensive.