Star systems and hyperspace jumps
The six systems of the frontier, the distances between them and how the hyperdrive works.
The frontier consists of six systems. The home system, Vesper, has three stations, and each of the other five has one.
| System | Coordinates, ly | Station | Character | Security |
|---|---|---|---|---|
| Vesper | 0; 0 | DF-01, RS-02, AX-03 | trade centre | high/moderate |
| Tarn | 5.2; 3.1 | TR-04 | agricultural | moderate |
| Kyrin | −4.6; 4.4 | KY-05 | industrial | high |
| Morrow | 8.9; −2.5 | MR-06 | mining | moderate |
| Ilex | −2.8; −6.3 | IX-07 | research | high |
| Sable | 3.9; 9.6 | SB-08 | lawless | low |
Each system has its own sky with nebulae of its own hue.
Hyperspace jump
- Open the galaxy map (
M) and pick a system. - Fly more than 5 km away from the stations; closer in, the mass lock applies.
- Press
J. Charging takes 10 seconds, and pressingJagain cancels it. - After the jump the ship appears 6 km from the system’s first station.
Range and fuel
The heavier the ship, the shorter the jump and the more it costs:
mass ratio = (dry mass + cargo) / dry mass
range = 12 ly / √(mass ratio)
fuel = ⌈distance × 2.5 × √(mass ratio)⌉
Fuel is spent only on jumps; manoeuvring inside a system is free. Flight through hyperspace takes game time (60 s + 10 s per light year), during which station markets update and contract time passes.
