Star systems and hyperspace jumps

The six systems of the frontier, the distances between them and how the hyperdrive works.

The frontier consists of six systems. The home system, Vesper, has three stations, and each of the other five has one.

System Coordinates, ly Station Character Security
Vesper 0; 0 DF-01, RS-02, AX-03 trade centre high/moderate
Tarn 5.2; 3.1 TR-04 agricultural moderate
Kyrin −4.6; 4.4 KY-05 industrial high
Morrow 8.9; −2.5 MR-06 mining moderate
Ilex −2.8; −6.3 IX-07 research high
Sable 3.9; 9.6 SB-08 lawless low

Each system has its own sky with nebulae of its own hue.

Hyperspace jump

  1. Open the galaxy map (M) and pick a system.
  2. Fly more than 5 km away from the stations; closer in, the mass lock applies.
  3. Press J. Charging takes 10 seconds, and pressing J again cancels it.
  4. After the jump the ship appears 6 km from the system’s first station.

Range and fuel

The heavier the ship, the shorter the jump and the more it costs:

mass ratio = (dry mass + cargo) / dry mass
range = 12 ly / √(mass ratio)
fuel = ⌈distance × 2.5 × √(mass ratio)⌉

Fuel is spent only on jumps; manoeuvring inside a system is free. Flight through hyperspace takes game time (60 s + 10 s per light year), during which station markets update and contract time passes.

Hyperspace tunnel