Frontier stations

Eight stations in six systems. Who runs them, how safe they are and what they live on.

A station is a pilot’s home. This is where you refuel, repair the ship, trade, take contracts and change liveries.

Station System Profile Authority Security
DF-01 Frontier Relay Vesper trade hub Frontier Authority high
RS-02 Rimward Station Vesper trade hub Rim Collective moderate
AX-03 Research Array Vesper labs and mining Free Traders moderate
TR-04 Agrarian Ring Tarn agricultural Rim Collective moderate
KY-05 Kyrin Foundry Kyrin industrial Frontier Authority high
MR-06 Extraction Post Morrow mining Free Traders moderate
IX-07 Ilex Observatory Ilex research Frontier Authority high
SB-08 Freeport Sable lawless outpost Shadow Network low

Docking

  1. Select the station with N.
  2. Within 8 km, request clearance with L.
  3. Enter the approach corridor manually or press P, and the autopilot docks you by itself.

U undocks the ship.

Station terminal

  • Hangar: ship status and the cargo inspection result.
  • Services: refuelling and repairs. Prices depend on your reputation.
  • Market: the commodity market.
  • Contracts: three random offers from the station’s pool.
  • Factions: your reputation and ranks.
  • Skins: liveries.

Stations have a mass lock. Within 5 km the hyperdrive will not charge, and pirates do not attack.