Frontier stations
Eight stations in six systems. Who runs them, how safe they are and what they live on.
A station is a pilot’s home. This is where you refuel, repair the ship, trade, take contracts and change liveries.
| Station | System | Profile | Authority | Security |
|---|---|---|---|---|
| DF-01 Frontier Relay | Vesper | trade hub | Frontier Authority | high |
| RS-02 Rimward Station | Vesper | trade hub | Rim Collective | moderate |
| AX-03 Research Array | Vesper | labs and mining | Free Traders | moderate |
| TR-04 Agrarian Ring | Tarn | agricultural | Rim Collective | moderate |
| KY-05 Kyrin Foundry | Kyrin | industrial | Frontier Authority | high |
| MR-06 Extraction Post | Morrow | mining | Free Traders | moderate |
| IX-07 Ilex Observatory | Ilex | research | Frontier Authority | high |
| SB-08 Freeport | Sable | lawless outpost | Shadow Network | low |
Docking
- Select the station with
N. - Within 8 km, request clearance with
L. - Enter the approach corridor manually or press
P, and the autopilot docks you by itself.
U undocks the ship.
Station terminal
- Hangar: ship status and the cargo inspection result.
- Services: refuelling and repairs. Prices depend on your reputation.
- Market: the commodity market.
- Contracts: three random offers from the station’s pool.
- Factions: your reputation and ranks.
- Skins: liveries.
Stations have a mass lock. Within 5 km the hyperdrive will not charge, and pirates do not attack.